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Book Scavenger Series
Book Scavenger by
For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon arriving, however, Emily learns that Griswold has been attacked, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself. Racing against time, Emily and James try to uncover the secret at the heart of Griswold's new game - before Griswold's attackers find them.
The Unbreakable Code by
Mr. Quisling is definitely up to something mysterious, and Emily and James are on high alert. First, there's the coded note he drops at a book event. Then they uncover a trail of encrypted messages in Mark Twain-penned books hidden through Book Scavenger. What's most suspicious is that each hidden book triggers an arson fire. As the sleuthing friends dig deeper, they discover Mr. Quisling has been hunting a legendary historical puzzle: the Unbreakable Code. This new mystery is irresistible, but Emily and James can't ignore the signs that Mr. Quisling might be the arsonist. The clock is ticking as the arson fires multiply, and Emily and James race to crack the code of a lifetime.
The Alcatraz Escape by
Legendary literary game-maker Garrison Griswold is back in action - this time with "Unlock the Rock." For his latest game, Griswold has partnered with the famous - and famously reclusive - mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island.Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost.When Emily's brother is caught red-handed and blamed for all the wrong doings, Emily is certain Matthew is being framed. With Matthew's record on the line, Emily and James can't afford to leave this mystery uncracked.
All Fall Down by
Grace Blakely is absolutely certain of three things: 1. She is not crazy. 2. Her mother was murdered. 3. Someday she is going to find the killer and make him pay. As certain as Grace is about these facts, nobody else believes her -- so there's no one she can completely trust. Not her grandfather, a powerful ambassador. Not her new friends, who all live on Embassy Row. Not Alexei, the Russian boy next door, who is keeping his eye on Grace for reasons she neither likes nor understands. Everybody wants Grace to put on a pretty dress and a pretty smile, blocking out all her unpretty thoughts. But they can't control Grace -- no more than Grace can control what she knows or what she needs to do. Her past has come back to hunt her . . . and if she doesn't stop it, Grace isn't the only one who will get hurt. Because on Embassy Row, the countries of the world stand like dominoes, and one wrong move can make them all fall down.
See How They Run by
Some Secrets Are Better Left Unfound. For the past three years, Grace Blakely has been desperate to find out the truth about her mother's murder. She thought it would bring her peace. She thought it would lead her to answers. She thought she could put the past to rest. But the truth has only made her a target. And the past? The only way to put the past to rest is for Grace to kill it once and for all. On Embassy Row, power can make you a victor or a victim; love can turn you into a fool or a fugitive; and family can lead you forward or bury you deep. Trust is a luxury. Death is a very real threat. And a girl like Grace must be very careful about which secrets she brings to light.
Take the Key and Lock Her Up by
For the past three years, Grace Blakely has been desperate to find out the truth about her mother's murder. She thought it would bring her peace. She thought it would lead her to answers. She thought she could put the past to rest. But the truth has only made her a target. And the past? The only way to put the past to rest is for Grace to kill it once and for all.
Doll Bones by
Zach, Poppy, and Alice have been friends forever. And for almost as long, they've been playing one continuous, ever-changing game of pirates and thieves, mermaids and warriors. Ruling over all is the Great Queen, a bone-china doll cursing those who displease her. But they are in middle school now. Zach's father pushes him to give up make-believe, and Zach quits the game. Their friendship might be over, until Poppy declares she's been having dreams about the Queen--and the ghost of a girl who will not rest until the bone-china doll is buried in her empty grave. Zach and Alice and Poppy set off on one last adventure to lay the Queen's ghost to rest. But nothing goes according to plan, and as their adventure turns into an epic journey, creepy things begin to happen. Is the doll just a doll or something more sinister? And if there really is a ghost, will it let them go now that it has them in its clutches?
The Metropolitans by
The day Japan bombs Pearl Harbor, four thirteen-year-olds converge at the Metropolitan Museum of Art where an eccentric curator is seeking four uncommonly brave souls to track down the hidden pages of the Kelmsbury Manuscript, an ancient book of Arthurian legends that lies scattered within the museum's collection, and that holds the key to preventing a second attack on American soil. When Madge, Joe, Kiku, and Walt agree to help, they have no idea that the Kelmsbury is already working its magic on them. But they begin to develop extraordinary powers and experience the feelings of King Arthur, Queen Guinevere, Morgan le Fay, and Lancelot- courage, friendship, love . . . and betrayal. Are they playing out a legend that's already been lived, over and over, across the ages? Or can the Metropolitans forge their own story?
Lalani of the Distant Sea by
When Lalani Sarita's mother falls ill with an incurable disease, Lalani embarks on a dangerous journey across the sea in the hope of safeguarding her own future. Inspired by Filipino folklore, this engrossing fantasy is for readers who loved Grace Lin's Where the Mountain Meets the Moon and Disney's Moana. Life is difficult on the island of Sanlagita. To the west looms a vengeful mountain, one that threatens to collapse and bury the village at any moment. To the north, a dangerous fog swallows sailors who dare to venture out, looking for a more hospitable land. And what does the future hold for young girls? Chores and more chores. When Lalani Sarita's mother falls gravely ill, twelve-year-old Lalani faces an impossible task--she must leave Sanlagita and find the riches of the legendary Mount Isa, which towers on an island to the north. But generations of men and boys have died on the same quest--how can an ordinary girl survive the epic tests of the archipelago? And how will she manage without Veyda, her best friend?
The Season of Styx Malone by
Caleb Franklin and his big brother Bobby Gene are excited to have adventures in the woods behind their house. But Caleb dreams of venturing beyond their ordinary small town. Then Caleb and Bobby Gene meet new neighbor Styx Malone. Styx is sixteen and oozes cool. Styx promises the brothers that together, the three of them can pull off the Great Escalator Trade--exchanging one small thing for something better until they achieve their wildest dream. But as the trades get bigger, the brothers soon find themselves in over their heads. Styx has secrets--secrets so big they could ruin everything.
In an unnamed Third World country, in the not-so-distant future, three "dumpsite boys" make a living picking through the mountains of garbage on the outskirts of a large city. One unlucky-lucky day, Raphael finds something very special and very mysterious. So mysterious that he decides to keep it, even when the city police offer a handsome reward for its return. That decision brings with it terrifying consequences, and soon the dumpsite boys must use all of their cunning and courage to stay ahead of their pursuers. It's up to Raphael, Gardo, and Rat--boys who have no education, no parents, no homes, and no money--to solve the mystery and right a terrible wrong.
Codename Zero by
There are places in the world where heroes are born. There are places where brave men and women fight a never-ending battle against evil in order to keep our country and all other countries safe. There are places where the fate of our planet is being decided, even at this very moment, the consequences of which will echo through history. None of these places is in North Dakota. Carson Fender, seventh grader and notorious prankster, knows this. He's lived in North Dakota for his entire life, going to the same boring school every day, the same boring movie theater every week, the same boring state fair every year. Nothing ever changes, and nothing ever happens. That is, until today. Because today a desperate man hands him a package with a dire set of instructions. And that package is going to lead Carson to discover that there's a secret government agency operating in his small, quiet North Dakota hometown. And that this agency needs his help.
The Emperor's Riddle by
Mia Chen is on what her mother calls a Grand Adventure. She's not sure what to make of this family trip to China, and didn't want to leave her friends for the summer, but she's excited about the prospect of exploring with her Aunt Lin, the only adult who truly understands her. Then Aunt Lin disappears, right after her old nemesis, a man named Ying, comes to visit. Mia knows that years ago, when Aunt Lin and Ying were sent to the Fuzhou countryside to work as laborers, the two searched for an ancient treasure together--one that still hasn't been found. She's suspicious that their shared history might be linked to Aunt Lin's disappearance. When Mia discovers an old map filled with riddles in Aunt Lin's room, she quickly pieces together her mission: find the treasure, find her aunt. Now, Mia, along with her big brother, Jake, must solve the clues to rescue the person she knows best in the world--and maybe unearth a treasure greater than her wildest dreams.
League of Seven
The League of Seven by
In an alternate 1875 America electricity is forbidden, Native Americans and Yankees are united, and eldritch evil lurks in the shadows. Young Archie Dent knows there really are monsters in the world. His parents are members of the Septemberist Society, whose job it is to protect humanity from hideous giants called the Mangleborn. Trapped in underground prisons for a thousand years, the giant monsters have been all but forgotten--but now they are rising again as the steam-driven America of 1875 rediscovers electricity, the lifeblood of the Mangleborn. When his parents and the rest of the Septemberists are brainwashed by one of the evil creatures, Archie must assemble a team of seven young heroes to save the world.
The Dragon Lantern by
Archie Dent is convinced that he and his friends Hachi and Fergus are the first three members of a new League of Seven: a group of heroes who come together to fight the Mangleborn whenever the monsters arise to destroy humanity. His belief is put to the test when they are forced to undertake separate missions. Archie and his faithful Tik-Tok servant, Mr. Rivets, pursue a shapeshifting girl who has stolen the Dragon Lantern, an ancient artifact with mysterious powers. And Hachi and Fergus travel to New Orleans to find Madame Blavatsky, the only person who knows the circumstances surrounding the death of Hachi's father. In the course of their adventures the three heroes meet potential candidates to join their League. At the same time, they learn deep-rooted secrets that could destroy the League forever.
The Monster War by
Having discovered the monstrous secret of his origins, Archie Dent is no longer certain that he is worthy to be a member of the League of Seven. But with new enemies to face, he realizes that he may not have the luxury of questioning his destiny. Wielding the Dragon Lantern, the maniacal Philomena Moffett has turned her back on the Septemberist Society, creating her own Shadow League and unleashing a monster army on the American continent. Archie and his friends must race to find the last two members of their league in time to thwart Moffett's plan and rescue humanity once more.
The Tunnels by
14-year-old Will Burrows has little in common with his strange, dysfunctional family. In fact, the only bond he shares with his eccentric father is a passion for archaeological excavation. So when Dad mysteriously vanishes, Will is compelled to dig up the truth behind his disappearance. He unearths the unbelievable: a secret subterranean society. "The Colony" has existed unchanged for a century, but it's no benign time capsule of a bygone era--because the Colony is ruled by a cultlike overclass, the Styx. Before long--before he can find his father--Will is their prisoner.
Wandering the dark, dry warrens beneath the Colony with his best friend, Chester, and his brother, Cal, boy archeologist Will Burrows stumbles across the Stux's dastardly plan to enslave all Topsoilers by unleashing Dominion-a debilitating viral weapon. But before Will can put a stop to the plot, he's got to evade not only a couple of killer Rebecca clones but also a bunch of sharpshooting bounty hunters led by non other than his long-lost biological mother! Where is Will's dad? What's at the bottom of the mysterious Pore? How much lower can they go?!
DEEPER sent Will and Chester into FREEFALL-- tumbling through the subterranean Pore with the evil Rebecca twins in hot pursuit, both toting phials of the lethal Dominion virus. When, where, will they ever land?! Just when the drop seems infinite, the boys hit bottom, and find themselves in a realm of near-zero gravity atop a giant spongy fungus stuffed with artifacts from some lost golden age. But they are not alone. And above ground, black-clad Styx are sprouting like poison mushrooms, dead-set on spreading their plague!
Closer to victory...or closer to death? An army of darkness is on the march: Who won't escape with their life? The fourth book in the New York Times Bestselling TUNNELS series!At long last reunited with his dad, Will now spends his days exploring the "land of the second sun," decoding the cryptic glyphs carved into its three mysterious temples--or eyeing the wild animals with renegade girl Elliott. Chester, meanwhile, has finally returned Topsoil, where his homecoming is rapidly becoming a horror show. But an army of darkness is on the march. And the ruthless Rebeccas have once more cheated death. With a corps of cold-blooded Limiters at their command, they're determined to hunt Will to the bitter innards of the earth. This time, who WON'T escape with their life?
Robyn Hoodlum Adventures
Shadows of Sherwood by
The night her parents disappear, twelve-year-old Robyn Loxley must learn to fend for herself. Her home, Nott City, has been taken over by a harsh governor, Ignomus Crown. After fleeing for her life, Robyn has no choice but to join a band of strangers--misfit kids, each with their own special talent for mischief. Setting out to right the wrongs of Crown's merciless government, they take their outlaw status in stride. But Robyn can't rest until she finds her parents. As she pieces together clues from the night they disappeared, Robyn learns that her destiny is tied to the future of Nott City in ways she never expected.
Rebellion of Thieves by
Robyn Loxley can't rest now that she's the #1 Most Wanted Fugitive, Robyn Hoodlum. The harsh Nott City governor, Ignomus Crown, may have increased the reward for her capture, but this won't stop Robyn from masterminding her biggest mission yet: infiltrating the governor's mansion to rescue her parents. The perfect opportunity arises when the Iron Teen contest comes to Sherwood. If Robyn scores high enough, she'll beinvitedto a dinner at the mansion. But performing well in the contest could put her directly in Crown's sights. Can she and her crew of misfit friends pull off such a grand scheme, or are they walking into bigger trouble than they can handle?
Reign of Outlaws by
When twelve-year-old Robyn Loxley set out to save her parents, she never could've predicted that she would become Robyn Hoodlum, leader of the rebellion against the harsh government led by Ignomus Crown. But Robyn's attempt to free her parents has failed, and on top of that, her friends have been captured. And now Crown has given her 72 hours to turn herself in--or else. Now Robyn must decide between sacrificing herself, saving her parents and friends, or advancing the rebellion. With the stakes higher than ever, will Robyn be able to succeed?
Mysterious Benedict Society
The Mysterious Benedict Society by
"Are you a gifted child looking for special opportunities?" Dozens of children respond to this peculiar ad in the newspaper and are then put through a series of mind-bending tests, which readers take along with them. Only four children--two boys and two girls--succeed. Their challenge: to go on a secret mission that only the most intelligent and inventive children could complete. To accomplish it they will have to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules. But what they'll find in the hidden underground tunnels of the school is more than your average school supplies. So, if you're gifted, creative, or happen to know Morse Code, they could probably use your help.
The Mysterious Benedict Society and the Perilous Journey by
The Mysterious Benedict Society is up against a new mission, significantly closer to home. After reuniting for a celebratory scavenger hunt, Reynie, Kate, Sticky, and Constance are forced to go on an unexpected search--a search to find Mr. Benedict. It seems that while he was preparing the kids' adventure, he stepped right into a trap orchestrated by his evil twin Mr. Curtain. With only one week to find a captured Mr. Benedict, the gifted foursome faces their greatest challenge of all--a challenge that will reinforce the reasons they were brought together in the first place and will require them to fight for the very namesake that united them.
The Mysterious Benedict Society and the Prisoner's Dilemma by
Join the Mysterious Benedict Society as Reynie, Kate, Sticky, and Constance embark on a daring new adventure that threatens to force them apart from their families, friends, and even each other. When an unexplained blackout engulfs Stonetown, the foursome must unravel clues relating to a nefarious new plot, while their search for answers brings them closer to danger than ever before.
The Mysterious Benedict Society and the Riddle of Ages by
Some time has passed since the inimitable quartet of Reynie, Sticky, Kate, and Constance have had a mission together. But with the arrival of a new Society member -- and a new threat -- they must reunite to face dilemmas more dangerous than ever before, including the villainous Mr. Curtain and a telepathic enemy tracking their every move, not to mention a dramatically preteen Constance. In its triumphant return, the Society encounters all new challenges, but the series' trademark sly humor, sweet camaraderie, hairsbreadth escapes, and mind-bending puzzles are all as engaging as ever. Fans of the series will be thrilled to see the Society has grown up a little with them, while a new generation of readers will fall in love with this irresistible series.
Mildred H. McEvoy Library at Worcester Academy | 81 Providence Street | Worcester, MA 01604